Wow these games are bad
We’ve played a lot of stinkers over the years — some we dove into for kicks, others we got blindsided by when expectations crashed and burned spectacularly. These games didn’t just miss the mark; they set new lows in frustration, disappointment, and outright bafflement. From broken mechanics to baffling design choices, each one on this list earned its place by making us question why they even exist. So buckle up — here are 21 of the worst games we’ve ever played. We’ve done full reviews on quite a few of these and they’ll be linked in the description where applicable.
Table of Contents
Sailor-Mouthed Bozo

Rogue Warrior is everything wrong with the FPS market — a dull, lifeless, uninspired piece of drek. It might honestly be one of the most, if not the most immature games ever made. The main character, Dick Marcinko, is about as interesting as a wooden fence and has about as much depth as a rain puddle. Spouting some of the most cringe-inducing dialogue of all time while traversing boring, copy-pasted levels makes this a title that is DOA and better off KIA.
Dante’s Depression

Devil May Cry 2 is nothing but ironic. Devil May Cry 3 rolled up in a Lamborghini, shades on, blasting heavy metal, while Devil May Cry 2 stumbled in right before it in a busted shopping cart with a flat wheel and a dead squirrel in the basket. DMC2 is ugly as sin, busted beyond belief, and somehow manages to make every boss fight worse than the last. The story—if you can call it that—is trash. The villain’s a cardboard cutout of evil, a literal mustache-twirling bad guy. Dante’s entire character is so watered down, it makes you, the player, want to cry. Everything about it is so forgettable. And the combat? You can probably beat the whole game just spamming Ebony and Ivory.
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The Room of bad games

Ride to Hell: Retribution is arguably just as immature, but objectively worse than Rogue Warrior, is this lousy attempt at grit, drama, and bravado. Jake Conway is so robotic you would think he’s manufactured by Skynet. Having some of the most broken combat and motorcycle controls shows a clear indication that whoever was in charge of QA needs to be fired and blacklisted from the industry. Infamous for its extremely juvenile approach to violence and sex, with a horrendously offensive portrayal of women as literal trophies and sex objects, this game belongs dead off the side of the road.
I’m sure it stole some kid’s Christmas

From the depths of the soulless cash-grab bucket comes The Grinch. Based on the 2000s Jim Carrey adaptation, it just gets it wrong. The concept is honestly pretty decent and on paper sounds like it could work. The world of Dr. Seuss is grand and vibrant — ripe for game adaptations. Instead, we get an ugly, incoherent, boring, and confusing game that smells worse than The Grinch’s socks.
Odd one out – and stay out!

Oddworld: Soulstorm was intended to be the “true” second chapter in the Oddworld Quintology, this game wiped away all the lore of the previous titles in favor of rebooting the timeline. Exodus, Munch, and Stranger’s Wrath are now all non-canon, and we have this piece of Paramite pie to thank for it. Clunky, broken, and buggy gameplay, a tacky crafting system, and all-around bad presentation effectively kill the series as of now. This is one I take personally, because Oddworld is my all-time favorite series, and to see it blow up like one of Abe’s farts broke my heart.
Survive this!

Resident Evil Survivor – I dare say this might just be the worst game in the series. Being a light-gun FPS was a first for the franchise, and it landed with the grace of a zombie falling face-first into your potato salad. The game is sinfully simple — you’ll find a locked door, and the key that opens it will be less than five feet away. The voice acting is somehow even worse than the original. Clocking in at around 90 minutes, it felt like 90 lifetimes. Seriously, it wore out its welcome faster than a round of The Mercenaries.
Down and Poor

Credit: GamingBolt
Silent Hill: Downpour is a confusing, disjointed, half-baked, half-assed slog that has no right to bear the name of the famous series. Sloppy level design, woefully uninspired enemies, and a boring narrative drag the whole experience down. Copying from the formula of Silent Hill 2, it features a troubled protagonist who goes to Silent Hill, uncovers some buried traumatic event, faces it head-on, reflects, and overcomes it. In other words — the same old stuff.
Imagine yourself ANYWHERE ELSE

Call of Duty: Black Ops 3 – Yes, actually. This might honestly be my vote for the most boring game in the history of humanity. I loved BO2 and decided to give this game a go to see how they expanded the lore. How they managed to make an FPS this nauseatingly boring is almost worthy of an award. Never in my whole life did a five-hour campaign go by this slowly. What’s even worse, the campaign is just plain confusing and utterly incoherent. At no point did I understand what the hell was going on, nor did I care to. Redact this game and pretend it never existed.
Go back to your tomb

The Mummy Returns on PS2 has my vote for the worst licensed game ever made. This game is hideous, low-effort, and utterly laughable. You can play as either Rick or Imhotep, but neither is fun or enjoyable. Rick’s levels are basically just a poor man’s Tomb Raider, and Imhotep’s are a dull, lifeless hack-and-slash. The game looks like garbage — King Tut’s garbage. The voice acting is incredibly bad, the AI is more broken than my heart was after watching Tomb of the Dragon Emperor, and the final boss is confusing and almost impossible to figure out how to beat. Bury this game alive and burn the map.
I rebuke thee!

A lousy Crash Bandicoot/Spyro clone, this was 90s platforming at its worst. The cutscenes are actually pretty decent and give off a real Looney Tunes/Animaniacs feel. Sadly, any positivity falls to the wayside once the actual game starts. Even for the time, it looks like crap. Crash, Spyro, Oddworld, and Mario 64 were already out, and this game looks like something made for the Atari Jaguar or Philips CD-i. Frustrating level design and poor controls are all but guaranteed to leave the player angry, annoyed, and wanting to drop this piece of Jersey Devil droppings off in the Pine Barrens.
Was there ever any doubt?

Big Rigs: Over the Road Racing. What else is there to say? This game has a single-digit score on Metacritic — what does that tell you? This is, bar none, the single lowest-quality piece of media ever released in the history of gaming. I dare say it barely even qualifies as a game. You can’t lose. Your opponent’s AI is literally non-existent and doesn’t move from the starting line. Being released in the unfinished state that it was more than warrants the 0/10 we gave this title. Always remember: YOU’RE WINNER!
Gotta go… just go…

Everyone knows Sonic the Hedgehog (2006) is one of the biggest stinkers in gaming history. No one seriously defends it anymore — it’s the punchline of Sonic fans and critics alike. But, honestly, the game isn’t just bad; it’s bad in a way that makes it almost entertaining. The game is hilarious because it’s absolutely riddled with crazy glitches from start to finish. The gameplay is a frustrating mess of slippery controls, awkward camera angles, and levels that feel unfinished or confusing, while the story tries to be dramatic but ends up painfully awkward with bizarre dialogue and forced romance scenes that make you cringe. It’s clear the game was rushed out the door, packed with technical bugs, long load times, and broken animations, which only adds to the chaos. Sonic 06 was supposed to be a fresh reboot for the series, but instead it became infamous for how broken and frustrating it is — yet that same brokenness makes it entertaining to watch and laugh at, turning it into a legendary “so bad it’s good” cult classic.
The only redeeming quality is the case it came in

Turning Point: Fall of Liberty is one of those games that feels like it was made because someone had the idea of Nazis invading America but then forgot to actually make it fun. The gameplay is slow and repetitive, running through endless dull corridors while shooting enemies that barely move or react. The controls are awkward, the levels are uninspired, and the graphics look dated even for its time. The story tries to be serious but ends up feeling flat, leaving you stuck in a boring slog instead of an exciting shooter. It’s less an alternate history epic and more a tedious exercise in frustration that’s easy to forget once you’re done. This is easily one of the worst FPS campaigns I’ve ever played but hey – at least it came packaged in a cool steel box.
You ruined my childhood

What’s a “Worst Games Ever” list without yours truly? Back when I was just a kid, my parents rented Superman 64 from Blockbuster, and even at five years old, I knew this game was absolute garbage. You know how a kid can usually be wowed by anything flashing on a screen? Not this one. The controls were clunky as hell, the levels felt like endless loops of flying through rings, and the graphics looked like someone forgot to finish the game. Trying to be Superman was more like trying to fight an invisible force field of frustration. Even then, I couldn’t believe they put this out and called it a game. This might’ve been my first experience actually disappointed by a game and the legacy carries on. Seriously though, how do you make playing as SUPERMAN boring?!
Good for some laughs

I’m not sure Kane & Lynch 2: Dog Days is intentionally made to be awful – but regardless, its awful. Nauseating even. I’ll admit – I enjoyed my time with it playing through the atrocious albeit, very short campaign mode with a buddy. Still, the game is packed full of game breaking glitches that sometimes feel deliberate just to mess with you. For instance, one of you will arbitrarily have your weapon snatched from you so you’re useless in a fight until your partner hits the next checkpoint. The game has some surprisingly funny moments but it doesn’t make up for how painfully designed it is.
Maybe my IQ isn’t high enough to understand

I never understood a thing about Rugrats: Scavenger Hunt. I don’t know how you’re supposed to play it, I don’t know what the objective is, and I’m pretty sure no one else does either. It’s like the world’s most horrendous-looking Mario Party clone, but if someone puked pea soup on it and turned into this weird, uncanny horrorshow for kids. I used to think I just didn’t get it because I was too young, but it’s literally a game made for babies — and now I’m pushing 30 and still just as confused as I was back then.
That’s how I beat Shaq

Shaq Fu is the kind of game that makes you question how some people end up getting the jobs they get – like why anyone thought putting Shaquille O’Neal in a mystical martial arts fighting game was a good idea. The controls are stiff, the hit detection barely works, and the character designs feel like they were pulled from a middle school art project. The story is nonsense, the combat is clunky, and the whole thing plays like a fever dream nobody asked for. Even as a novelty, it wears thin fast. It’s not just a bad fighting game – it’s a shining example of what happens when branding completely steamrolls game design.
99 Problems and Drake Is Every Single One

For the love of all that is holy, please stop pretending Drake of the 99 Dragons was ever a real video game and not some cursed tech demo that accidentally shipped. This thing is a masterclass in how not to design anything. The controls feel like you’re piloting a wet bar of soap taped to a broken drone, the camera actively fights you like it owes you money, and the story? It’s incoherent nonsense narrated by a guy who sounds like he’s reading a ransom note. The art style is ugly and the gunplay is a disaster. Drake himself flails around with his arms like one of those inflatable tube guys outside a used car lot. It’s not just bad – it’s unplayably, insultingly bad.
Game Over, Man. Game Over.

Aliens: Colonial Marines is the kind of extra-terrestrial dumpster fire that almost feels intentional. The AI is brain-dead, the shooting feels like you’re firing foam darts, and the atmosphere — the one thing an Aliens game should absolutely nail — is completely missing. And somehow, they tried to blame this flaming wreck on a typo in the code. A typo. Like that’s the reason everything from the enemy behavior to the pacing to the visuals feels like a bad mod from 2004. Nice try, guys. You don’t get to trip over every single design decision and then point to a keyboard slip like it’s some grand excuse. The game stinks from top to bottom, and no amount of backpedaling can hide that.
Too high of a budget to be this bad

Credit: Xbox.com
Too Human is one of the most infuriating, joyless slogs I’ve ever had the misfortune of playing. Every single thing about this game feels like it was designed specifically to piss you off. The combat is stiff and unsatisfying, the controls are awkward, and the camera moves like it’s drunk and lost. The environments are bland, the loot system is bloated nonsense, and the story takes itself way too seriously for how dull and forgettable it is. But the real kicker — the part that truly cements this game as an act of digital hostility — is that godawful unskippable death animation. Every time you die (and you will, a lot, because the game hates you), you’re forced to sit there and watch the same slow, self-important Valkyrie float down to scoop your lifeless body like a cosmic insult. It’s not just frustrating — it’s condescending. Too Human doesn’t just waste your time, it mocks you while doing it.
Party’s Over

I felt so cheated by this game. I made the fatal mistake of inviting my friends over to play it on my birthday, thinking we were in for a good time. We weren’t. None of us had fun. Not even the fake kind of fun where you laugh at how bad something is — just dead silence, disappointment, and the creeping realization that my big birthday gaming session was a total bust. This game ruined my birthday. The controls were trash, the gameplay was boring, and even the characters we loved from the show felt like hollow, lifeless shells. Thanks for nothing, Nickelodeon. I haven’t forgotten. I never got my slime-time birthday party. You know what you did.
Conclusion:
And there you have it – 21 of the worst games we’ve ever had the misfortune of playing. Whether they were broken beyond belief, insultingly lazy, or just plain joyless, each of these titles left a mark for all the wrong reasons. Some were rushed cash grabs, others were ambitious disasters, and a few were so bafflingly bad they felt like performance art. But hey, at least they gave us something to laugh, cry, or rage about. If nothing else, they remind us just how important good design, polish, and actual effort is.