Table of Contents
The Saw franchise has always been about pushing players and viewers into terrifying choices, deadly traps, and moral dilemmas. When Saw II Flesh and Blood released as a follow-up to the first game, fans were curious if it could live up to the twisted reputation of Jigsaw’s deadly universe. Developed for the PS3 and Xbox 360, the game aimed to bring back the tension, puzzles, and nerve-wracking atmosphere of the films while introducing new story elements.
This time, players step into the shoes of Michael Tapp, son of Detective David Tapp, continuing the legacy of a family entangled in Jigsaw’s brutal games. With its mix of horror environments, puzzles, and combat, the game promised a chilling survival horror experience. But did Saw II Flesh and Blood deliver the fear, or did it stumble in execution? Let’s dive in.
Story & Characters
One of the strongest aspects of the Saw franchise is its ability to weave stories filled with tension, mystery, and betrayal. Saw II Flesh and Blood picks up after the first game, placing players in the role of Michael Tapp, son of Detective David Tapp. Michael is determined to uncover the truth behind his father’s downfall and Jigsaw’s twisted schemes. Unfortunately, this curiosity leads him into Jigsaw’s clutches, forcing him to face nightmarish trials.
Note: Affiliate Disclosure: At PlayRatedGames, our content is made possible by our readers. If you purchase a game or product through links on our site, we may receive a small commission. This support helps us continue publishing honest, independent reviews. Our recommendations are based solely on what we believe offers real value to players — never influenced by affiliate partnerships.
Michael Tapp’s Journey
Michael isn’t just another victim — he’s a man haunted by his father’s legacy and struggling to escape the shadow of Detective Tapp’s obsession. This makes his story more personal compared to the first game. Players quickly realize that Jigsaw has prepared challenges specifically designed to test Michael’s willpower, morality, and survival instincts.
Supporting Characters
The game also introduces a cast of memorable but often flawed characters. Many of them are victims like Michael, each with dark secrets of their own. While some are forgettable, others highlight the moral themes of the Saw universe: greed, corruption, betrayal, and guilt.
- Jigsaw (John Kramer), voiced by Tobin Bell, once again steals the show with his chilling dialogue.
- Other characters, including Michael’s rivals and fellow captives, add layers of tension, though their acting and animations often feel stiff.
Connection to the Saw Universe
Fans of the Saw II movie (2005) will notice similar themes — deadly games, psychological torment, and moral consequences. However, Flesh and Blood tells its own original story, giving players new insight into the Tapp family tragedy while still staying faithful to the lore of the films.
Gameplay & Mechanics
While the first Saw game leaned more toward traditional survival horror mechanics, Saw II: Flesh and Blood takes a slightly different route. The developers attempted to evolve the gameplay, but the results were mixed at best.
Combat System and QTEs
One of the biggest criticisms comes from the combat system, which is almost entirely based on Quick Time Events (QTEs). Instead of freely swinging weapons like in the first game, players must now press specific button combinations at the right time to land a hit. This design choice slows down the action and often feels repetitive. Many fans argue that this shift ruins the pacing and makes battles less immersive.
- QTE Overload: QTEs don’t just appear in combat; they’re everywhere. From opening doors to dodging traps, the game constantly forces players to hammer buttons under pressure. While this might add tension, it also becomes frustrating when a small mistake leads to instant death.
Puzzles & Traps
On a more positive note, the puzzles remain one of the strongest elements of Saw II Flesh and Blood. Players encounter classic Jigsaw-style traps, ranging from mechanical contraptions to deadly timing-based challenges. These moments capture the spirit of the movies and deliver genuine suspense. Solving these puzzles feels rewarding and helps break up the monotony of QTE combat.
Exploration & Level Design
The environments mirror the decayed, nightmarish atmosphere fans expect from the Saw franchise. Players explore dark hallways, abandoned buildings, and grimy environments filled with barbed wire, blood-stained walls, and flickering lights. While exploration feels linear compared to modern horror titles, the claustrophobic design enhances the tension.
Difficulty & Replay Value
The game’s difficulty comes less from enemy AI and more from its reliance on QTEs. Some players may find this discouraging, but puzzle enthusiasts will still enjoy the variety of traps and challenges. Unfortunately, once completed, replay value is limited, aside from revisiting the story or testing different puzzle outcomes.

Visuals, Sound, and Atmosphere
One area where Saw II Flesh and Blood does manage to capture the spirit of the franchise is in its atmosphere. Even with its shortcomings, the game nails the gritty, disturbing tone that fans expect from anything related to Jigsaw.
Graphics and Visual Design
Released in 2010 for the PS3 and Xbox 360, the graphics were decent for their time but not groundbreaking. The character models are serviceable, though animations often appear stiff and awkward—especially when characters show fear or dodge hazards. Compared to other survival horror titles of that era, such as Silent Hill: Homecoming or Dead Space 2, the visuals feel underwhelming.
However, where the game succeeds is in its environmental design. The settings drip with decay—abandoned warehouses, blood-soaked walls, peeling paint, and dimly lit corridors. These environments make players feel as if they’ve been dropped straight into a Saw movie. Each level feels oppressive, filled with barbed wire traps, broken glass, and eerie lighting, all of which heighten the tension.
Sound Design & Voice Acting
The soundtrack and audio effects are some of the strongest aspects of the game. Every creak, scream, and metallic clank contributes to the feeling of dread. The eerie background music and sudden audio stings add suspense, making even simple exploration nerve-wracking.
The voice acting, however, is inconsistent. Tobin Bell, reprising his role as Jigsaw, delivers a chilling performance that elevates the experience. Unfortunately, most of the supporting cast falls flat, with wooden deliveries that take away from the immersion.
Atmosphere & Horror Vibes
Ultimately, Saw II Flesh and Blood excels in creating a grim and unsettling mood. It may not win awards for realism or polish, but the game succeeds in making players feel trapped in Jigsaw’s twisted world. For fans of the movies, this dark, claustrophobic atmosphere is one of the highlights of the game.
Storyline and Characters
The Protagonist – Michael Tapp
In Saw II Flesh and Blood, players step into the shoes of Michael Tapp, the estranged son of Detective David Tapp (from the first Saw game and film). Following in his father’s footsteps, Michael finds himself trapped in one of Jigsaw’s elaborate games. The idea of tying the sequel to a familiar character was promising—it added a sense of continuity and personal stakes—but unfortunately, Michael isn’t a particularly memorable protagonist. His backstory is underdeveloped, and many players found it difficult to connect with him emotionally.
Jigsaw’s Presence
No Saw title would be complete without Jigsaw, and thankfully, Tobin Bell’s voice acting ensures that the infamous villain retains his chilling presence throughout the game. His cryptic messages, distorted over tape recorders and TV screens, remind players of the psychological horror that defines the franchise. Despite limited screen time, Jigsaw’s influence looms large over every choice and challenge.
Supporting Cast and Characters
While Michael is the central focus, Saw II introduces several other characters—some allies, some enemies, and some unfortunate victims. Sadly, the supporting cast doesn’t leave much of a mark. Their voice acting is inconsistent, and their stories lack depth. Unlike in the films, where side characters often had morally gray pasts and memorable deaths, the game fails to give them the same weight.
Themes and Narrative
The story of Saw II Flesh and Blood explores themes of family legacy, corruption, and personal responsibility. Michael struggles with living in his father’s shadow while confronting his own demons. This setup could have delivered an emotionally charged survival horror experience, but the rushed pacing and over-reliance on QTE mechanics prevent the narrative from reaching its full potential.
Despite these flaws, the narrative framework remains engaging enough for fans of the franchise. The sense of being caught in Jigsaw’s twisted morality plays, combined with the claustrophobic environments, ensures that the story at least feels true to the Saw universe.

Puzzles, Gameplay Mechanics, and Replay Value
One of the strongest aspects of Saw II Flesh and Blood lies in its puzzle variety. From unlocking doors with pattern-based mini-games to rewiring circuits and disarming traps, the puzzles are often tense and engaging. These moments capture the spirit of the Saw films—forcing players to think quickly under pressure while balancing risk and reward. Some puzzles are clever, while others repeat a bit too often, but they do succeed in creating moments of suspense.
Gameplay Mechanics – The Rise of QTEs
Where the game falters most is in its reliance on Quick Time Events (QTEs). Unlike the first game, which had more traditional survival-horror combat, Saw II reduces most confrontations to button-mashing prompts. This shift removes much of the strategy and tension, often breaking immersion. Instead of feeling like a desperate fight for survival, encounters become predictable sequences where missing one input equals instant death.
Outside of combat, QTEs also dominate simple actions such as opening doors or avoiding traps. This overuse frustrates players and interrupts pacing, leaving the game feeling more repetitive than it should.
Level Design and Atmosphere
Despite these flaws, the level design is often praised. From decaying hospitals to trap-filled warehouses, the environments look gritty and authentic, mirroring the unsettling tone of the films. The developers did a solid job recreating the claustrophobic horror atmosphere, making exploration stressful yet rewarding. Each area hides clues, collectibles, and hidden lore, which adds depth for players willing to explore.
Replay Value
Unfortunately, replay value is limited. While the puzzles and atmosphere are engaging, the heavy reliance on QTE mechanics makes repeated playthroughs tedious. There are collectibles and alternate endings, but most players won’t find enough motivation to go through the game multiple times. The steep secondhand price of the title (often over $100 for physical copies) makes this even harder to justify, especially when the gameplay loop isn’t strong enough to warrant multiple replays.
Verdict on Gameplay
Overall, Saw II Flesh and Blood offers engaging puzzles and immersive environments, but its flawed combat mechanics and overused QTEs hold it back from reaching survival-horror greatness. It’s a game best experienced once, mainly for fans of the franchise who want to see how the story expands beyond the films. If you need more Popular games?