Helldivers 2’s major patch includes new Siege Breakers Warbond and a lot of other content

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Helldivers 2’s major patch includes new War Horse set and a lot of other content
Credit: Arrowhead Studios

Helldivers 2 has been on a tear recently with the reveal of the Siege Breakers Warbond and guess what? It’s finally here, but it’s not alone: Arrowhead Studios revealed a major patch — Helldivers 2 Patch 6.0.1, to be precise — and it’s…it’s a lot.

Fans will likely enjoy a lot of the balancing changes the game got — especially when it comes to melee combat — as well as a small buff on enemy targeting, making challenges more, well, challenging.

The new update is available for download across all platforms (those being the PlayStation 5 Windows and Xbox Series X/S). Oh, and don’t forget to check out our explainer on how to get started in case you’re late to the party.

Here’s the full breakdown.

Helldivers 2’s major patch includes new War Horse set and a lot of other content
Credit: Arrowhead Studios

The Helldivers 2 Patch 6.0.1 patch is titled “Into the Unjust,” and it introduces significant content updates, balancing overhauls, and technical fixes aimed at improving close-quarters combat and game stability.

Major Content Updates

New Warbond and Vehicles

  • Siege Breakers Premium Warbond: This new collection focuses on close-range engagements and includes the LAS-16 Trident (a laser-based shotgun firing six beams), the GL-28 Belt-Fed Grenade Launcher, and the EAT-411 Leveller.
  • Bastion Tank: A brand new heavily armored vehicle designed for high firepower and team cooperation.
  • CQC-20 Breaching Hammer: A new stratagem weapon that encourages players to engage enemies in melee range.

New Customization and Localization

  • Interchangeable Emotes: Almost all emotes and victory poses are now interchangeable, allowing players to use victory poses as emotes and vice versa.
  • Chinese Voiceover: Full Chinese VO has been added to the game.
  • War Horse Set: A new armor set will be available in the Superstore starting February 10.

Comprehensive Combat Balancing

Melee Combat Overhaul

  • Base Damage Buff: The base melee attack damage has been increased by 50%.
  • Melee Weapon Scaling: Damage for all melee weapons has been significantly increased to make them more viable without requiring specific armor.
    • CQC-42 Machete: Damage increased from 200 to 300.
    • CQC-5 Combat Hatchet: Damage increased from 160 to 240.
    • CQC-2 Saber: Damage increased from 125 to 188.
    • Bayonets (Constitution/Amendment): Melee damage increased from 110 to 165.
  • Armor Passive Re-balance: The melee damage bonus from passives like Peak Physique and Rock Solid was reduced from 100% to 40%, while Reinforced Epaulettes dropped from 50% to 20%. The intent is to make these passives less “mandatory” since the base weapon damage is now higher.

Sidearm and SMG Enhancements

  • Sway Reduction: To improve close-combat effectiveness, the sway modifier for nearly all SMGs and Pistols (including the Knight, Defender, Peacemaker, and Senator) has been reduced from 1.2 or 1.3 down to 1.
  • P-72 Crisper: Magazine capacity increased from 30 to 50.
  • GL-21 Grenade Launcher: Armor penetration level increased from Medium to Heavy.

Unified Weapon Inputs

  • Control Standardization: Similar weapon functions (Programmable ammo, Volley modes, Safe/Unsafe modes, and Guided modes) have been moved to the Left direction input for better muscle memory.
  • Affected weapons include the RS-422 Railgun, StA-X3 W.A.S.P. Launcher, SG-22 Bushwhacker, and DBS-2 Double Freedom.

Enemy and Difficulty Adjustments

High-Difficulty Intensity

  • Difficulty 9+: Intensity has been increased across all factions, with the most notable changes affecting the Automaton front.
  • Improved Targeting: Enemies, particularly Automatons and Gunships, have received software updates to improve their aiming and tracking capabilities.

Unit-Specific Changes

  • Durable Damage Rebalance: Many enemy attacks (Bile Titans, Chargers, Overseers, and Rockets) now deal increased damage against durable targets to account for the large health pools of new Helldiver vehicles like the Bastion.
  • Dragon Roach: Direct flame attack damage reduced by 25%.
  • Devastator: Durable status removed from their arms.
  • Crescent Overseer: Increased force on artillery attacks to stagger Helldivers and increased direct shot damage.

Technical Fixes and Quality of Life

PC Hang Detection and Crash Fixes

  • Hang Detection: A new PC feature detects freezes lasting longer than 20 seconds and forces a crash to generate a “crash dump” file for debugging.
  • Crash Resolutions: Fixed crashes occurring during Galactic Map access, Lava Missions, and weapon customization desynchronization.

Performance Optimizations

  • Fog Density: Volumetric Fog Quality settings have been improved so that “Lowest” and “Low” settings now match for better visibility.
  • Lighting Tweaks: The personal light source attached to Helldivers has been removed in favor of improved environmental lighting in dark areas.
  • Explosions: Performance improvements were implemented for general destruction and explosions, especially around bot factories.

Notable Bug Fixes

  • Infinite Supplies: Fixed a bug where the B-1 Supply Pack gave infinite supplies when dropped.
  • Reloading in Vehicles: Helldivers can now reload while inside the M-102 Fast Reconnaissance Vehicle.
  • Commando Targeting: MLS-4X Commando rockets now target correctly instead of following the last point aimed.
  • Pelican Extraction: Fixed an issue where a second Pelican would attempt to extract Helldivers when one was already present.
  • Client Damage: Fixed inconsistencies where clients performed less damage than the host.

It is worth noting that the update comes as Helldivers 2 has established itself as a key product for Arrowhead Game Studios, recently reaching the monumental milestone of 20 million copies sold, effectively translating into a gross revenue that exceeds the $700 million mark.

So good on Arrowhead for the timely release.

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