No, I’m Not a Human: All Endings, Explained

Every choice you make will take you closer to a new ending.

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No, I'm Not a Human
Credit: Critical Reflex

No, I’m Not a Human is an indie horror video game played through a first-person perspective. It is the brainchild of Trioskaz, a Russian studio, where you find yourself in the middle of a strange, catastrophic world with dangerously excessive solar activity. This leads to humans adapting to a nocturnal lifestyle to survive. They also need to be wary of mysterious creatures called The Visitor.

As the game’s protagonist, you will have multiple people showing up at your door seeking shelter. It is up to you who you want to invite in, and if you do, you can further investigate to check if they are a human or a Visitor. It is not hard to guess that this game is all about your choices, as one correct or incorrect decision could be the difference in how the game pans out. This is also the reason No, I’m not a Human has multiple endings based on who you interact with, how you interact, and what other choices you make.

In this article, we will cover all No, I’m Not a Human endings and explain how you can trigger them. This will be helpful for players who want to trigger all endings or any specific ones. You can rest assured that we have not described what happens in each ending’s cut scene, so that you get to experience that on your own, and nothing is spoiled.

The Child of Doom Ending

Child of the Doom Ending
Credit: Critical Reflex

The Child of Doom ending can be triggered only when you let the Seductive Woman inside. This means you will have to be patient until she shows up at your doorstep. She is a unique visitor as she will stay in the protagonist’s room and will sleep in his bed. While conversing with her over three nights, make sure you choose the kindest, non-hostile dialogues.

The protagonist will discover that Seductive Woman is dead on the fourth day. Interact with the curtains in the room, and you will hear a baby’s voice. Look for the fetus in two different locations, one on the living room’s ceiling fan and another inside a washing tub placed under the bathtub in the bathroom. At night, look out of the left window to see the fetus turn into a baby and feed on a dog’s milk. The last step is to interact with the door to trigger The Child of Doom ending.

The End? Ending

The End? Ending
Credit: Critical Reflex

In the Dark Ending

The End? Ending requires the protagonist to reach Day 14 with only humans inside the house. It means you cannot afford to have even one Visitor as you enter the 14th day. This can be ensured either by letting only confirmed Humans inside or by checking everyone you have let inside the house. If you do this right, the protagonist will move to the basement along with every other survivor. The group will stay there for one month until everything in the outside world returns to normal.

In the Dark Ending
Credit: Critical Reflex

The In the Dark ending gets triggered if you are the only person inside the house on the last night. If you have any Visitors or humans in the house on Day 13, make sure to get rid of them before boarding the windows on Day 14. However, do not shoot four or more humans during the playthrough. If you do this, it will kickstart another ending called Yes, I’m a Murderer.

Yes, I’m a Murderer Ending

Yes, I'm a Murderer Ending
Credit: Critical Reflex

Yes, I’m a Murderer ending is a self-explanatory one. All you need to do is kill at least four Humans to trigger this ending. Once done, you will be visited by a prophet character who will condemn your actions. This will lead to a cut-scene, and that’s about it. If you are having trouble reaching the minimum required count, you can wait until the eighth night, when you will be able to let in three cult members. This will significantly boost your chances of having at least four Human kills.

No, I’m Not Alone Ending

No, I'm Not Alone Ending
Credit: Critical Reflex

No, I’m Not Alone ending is one of the easiest ones to trigger. All you need to do is to make sure there is at least one Visitor in the house on the last day. The ending cutscene will show the protagonist and Visitor(s) making their way to the basement. The playthrough will end with the protagonist’s death at the hands of the Visitors.

May Death Cleanse Us of Our Sins! Ending

May Death Cleanse Us of Our Sins Ending
Credit: Critical Reflex

To get May Death Cleanse Us of Our Sins! Ending, you have to wait until the eighth night when the Cultist Leader will knock at your door and ask you to give shelter to three of his Cultists. Your job is to make sure all three members are alive and safe for the next three nights. If they are killed or taken away by FEMA during this period, you will not be able to get the ending.

Once you fulfill the Cultist Leader’s requirement, he will ask you if you would like to join the cult. Agree to his proposal, and you will get this unique ending where the protagonist will gladly accept death in the hope of peace.

Welcome to FEMA Ending

Welcome to FEMA Ending
Credit: Critical Reflex

Welcome to FEMA ending is the one where you get to become a FEMA agent at the end of the playthrough. You will get the FEMA contact number via television on the third day. Call the FEMA number three times, and each time when you are conversing, make sure to choose the most compliant answer. The objective is to never question FEMA’s intentions and defy their authority. Just be a good Samaritan.

You will also receive FEMA notices that you need to hand out (at least two) to other members in your house. If you have done everything correctly, FEMA will appear at your doorstep on the eighth night to recruit you.

Yes, I’m Alone Ending

Yes, I'm Alone Ending
Credit: Critical Reflex

Yes, I’m Alone is the easiest No, I’m Not a Human ending of all. The Pale Man visitor will be at your doorstep on the third, fifth, ninth, and eleventh nights. He will ask if you are alone on every visit, and you have to say yes on any night you want. It does not matter if you are actually alone or not. Once you tell him that you are alone, he will enter the house, and the ending cutscene will play.

Shroom or Doom Ending

Shroom or Doom Ending
Credit: Critical Reflex

The Shroom or Doom is one of those endings in the game that requires following multiple steps in a specific order. The first step is to let the Cat Lady inside when she appears on the fourth day. This is necessary to get access to the basement. Next, wait for the Mushroom man to appear, which is most likely to happen on the sixth night. He will give you a paper from the Book of Smiles with instructions about what to do.

The next day, go to the basement, where you will find a mushroom alongside a bunch of potatoes. Take the mushroom, put it in the fridge, and eat it. On the second day, go to the hall, and you will see an apple placed next to your childhood toy, Toto. Interact with the apple, and the protagonist will eat it on his own. On the third day, you will see a watch has appeared over your bed in the bedroom. Interact with the watch to set the time to midnight.

The Mushroom man will visit you to confirm if you are following all the steps. On his third visit, he will ask if you would like to join him in the Mushroom Land. Agree to his proposal to get the Shroom or Doom ending. If you decline, the game will continue as usual without any consequences.

Embrace the Inevitable Ending

Embrace the Inevitable Ending
Credit: Critical Reflex

You can get started with Embrace the Inevitable ending by following everything the bald Prophet tells you to do. The first step is to let the Cat Lady inside when she appears on the fourth day. The Prophet will return on the fifth day and will ask you to refrain from testing anyone for the next two days. This means no testing of guests on Day 6 and Day 7.

Next, you will be asked to dig a tunnel in the basement, which requires you to dig three times. You can either spread this across days or do it in a single day, depending on your energy levels and sources. Once digging is complete, enter the tunnel and move in the left, right, right, and left directions. You will reach a Miner with a hole nearby. Jump into the hole, and you will come across a strange entity. Get closer to the entity, and eventually, you will find yourself in a completely different realm and also get this ending.

Wrath of the Vigilante Ending

Wrath of the Vigilante
Credit: Critical Reflex

Wrath of the Vigilante is a fairly easy-to-get ending in the game. Whenever the Vigilante wants to test you to check if you are a Visitor, you simply need to fail any one of his tests. This will happen either on Day 10 or Day 12. The easiest way is to drink an energy drink or coffee on these days to make sure your eyes fail the test. You also show him your armpits if you did not clean them by inspecting yourself in the mirror. Once you fail the test, the Vigilante will point his gun at you and trigger the ending cutscene.

Final Thoughts

Credit: Critical Reflex

Each No, I’m Not a Human ending is a unique experience, and some of them will even leave you with more questions than answers. You could easily find yourself digging deep into the world of theories of what a particular ending represents. For example, “Embrace the Inevitable” is one such ending where one could engage in a long discussion over what it meant. Lastly, even if you are someone who is not interested in experiencing each ending on their own, we suggest you do that as it will help you unlock the “Everywhere at the End of Time” achievement.

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