Silent Hill f patch brings casual mode as Konami reduces the game’s overall difficulty across the board

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Silent Hill f patch brings casual mode as Konami reduces the game’s overall difficulty across the board
Credit: Konami

Konami has released a new Silent Hill f patch, which is tailored to make the psychologically thrilling survival horror game more palatable to casual players. How can we be so sure? Well, the patch’s main addition is literally called “Casual” and can be seen in the Difficulty settings, duh

According to the official notes, the new, casual mode can be selected as you start a new game or it may be prompted as an option after you die one too many times during your regular playthrough. The idea is that this new mode, which also offers benefits like faster stamina replenishing and reduced damages from enemy attacks, brings the game to a wider audience.

Also, Konami is slimming down other difficulty modes as well — enemies in hard mode will also have reduced damage and, across the board, you’ll be likely to have less encounters with them, resulting in less fights. It’s not something unheard of, mind you: Silent Hill Downpour had something similar, as well as a lot of other games in the franchise.

Oh, speaking of fights, another new feature in this Silent Hill f patch is the “Skip fight” feature, which will let you, well, skip fights. Only the non-mandatory ones, of course, as Konami states that this is done in order to preserve the game’s branching plots and multiple endings.

Silent Hill f was released in late September, for PlayStation 5, Xbox Series and PC. The game has been largely consistent on its success, attaining a 86/100 average on OpenCritic and a lot of praise on Mike’s Jabroni Review of it.

You can check out the full patch notes below.

Silent Hill f patch brings casual mode as Konami reduces the game’s overall difficulty across the board
Credit: Konami

Silent Hill f Patch Notes (November, 2025)

On PC

  • Added Action Difficulty: Casual
    • Playable when starting from “New Game” or a New Game+ save file.
    • For players on Story difficulty or higher, it becomes selectable after reaching the Game Over screen multiple times.
  • Added Optional Skip Feature for Select Sections of New Game+
    • Available after completing the “Go through the door” objective following the mural puzzle solution.
    • If skipped, the game resumes at the scene where Hinako awakens at the corridor of the Dark Shrine for the second time.
    • Items from the skipped sections will not be collected.
    • Achievements “Thankful to Be Here,” “Grateful for a Worthy Foe,” and “Clear Skies” do not unlock on a playthrough that uses the skip feature.
    • The skip feature does not impact branching paths or endings.

System Changes

  • Hinako’s stamina replenishes slightly faster.
  • Unskippable combat encounters are reduced across multiple sections.
  • Fewer enemies are placed across multiple sections.
  • Hinako’s line when an enemy is defeated plays at a slightly later time.
  • Hinako takes slightly less damage on the Hard action difficulty.

Bug Fixes

  • Fixed bug where Shu duplicates in a cutscene when heading to Rinko’s house.
  • Fixed bug where interaction icons do not display in the hall leading to the room with the naginata.
  • Fixed bug where the Sakuko-like entity stops moving in combat.
  • Fixed bug where the Fog Monster stops moving and halts progress.
  • Fixed bugs across multiple levels where events do not progress despite meeting conditions.
  • Fixed bugs across multiple levels where specific enemies remain outside the combat area and cannot be defeated.
  • Fixed bugs across multiple levels where clumps of flesh do not spawn.
  • Fixed bug where some notes from “Sakuko’s Diary” could not be obtained on New Game+.
  • Fixed bug where Hinako may become unresponsive to player input after dodging.
  • Fixed bug where Hinako dies upon loading an autosave file if she died during an autosave.
  • Fixed bug where the “View Endings” option does not display on the title screen after the first playthrough (may require loading New Game+ data to fix).
  • Fixed bug where Indirect Lighting and Reflections revert to On during cutscenes even when set to Off in the Graphics menu.
  • Fixed bug where the cursor moves without player input when playing on the controller.
  • Various other minor bugs have been fixed (audio, hitboxes, text errors, loading, graphics).

On Consoles

New Features

  • Added Action Difficulty: Casual
    • Playable when starting from “New Game” or a New Game+ save file.
    • For players on Story difficulty or higher, it becomes selectable after reaching the Game Over screen multiple times.
  • Added Optional Skip Feature for Select Sections of New Game+
    • Available after completing the “Go through the door” objective following the mural puzzle solution.
    • If skipped, the game resumes at the scene where Hinako awakens at the corridor of the Dark Shrine for the second time.
    • Items from the skipped sections will not be collected.
    • Achievements “Thankful to Be Here,” “Grateful for a Worthy Foe,” and “Clear Skies” do not unlock on a playthrough that uses the skip feature.
    • The skip feature does not impact branching paths or endings.
  • Added Motion Blur option to the Graphics menu.

System Changes

  • Hinako’s stamina replenishes slightly faster.
  • Unskippable combat encounters are reduced across multiple sections.
  • Fewer enemies are placed across multiple sections.
  • Hinako’s line when an enemy is defeated plays at a slightly later time.
  • Hinako takes slightly less damage on the Hard action difficulty.

Bug Fixes

  • Fixed bug where Shu duplicates in a cutscene when heading to Rinko’s house.
  • Fixed bug where interaction icons do not display in the hall leading to the room with the naginata.
  • Fixed bug where the Sakuko-like entity stops moving in combat.
  • Fixed bug where the Fog Monster stops moving and halts progress.
  • Fixed bugs across multiple levels where events do not progress despite meeting conditions.
  • Fixed bugs across multiple levels where specific enemies remain outside the combat area and cannot be defeated.
  • Fixed bugs across multiple levels where clumps of flesh do not spawn.
  • Fixed bug where some notes from “Sakuko’s Diary” could not be obtained on New Game+.
  • Fixed bug where Hinako may become unresponsive to player input after dodging.
  • Fixed bug where Hinako dies upon loading an autosave file if she died during an autosave.
  • Fixed bug where the “View Endings” option does not display on the title screen after the first playthrough (may require loading New Game+ data to fix).
  • Fixed bug where the cursor moves without player input when playing on the controller.
  • Various other minor bugs have been fixed (audio, hitboxes, text errors, loading, graphics).
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